Spike Growth Concentration

Spike Growth

CASTING TIME

1 Action

RANGE/AREA

150 ft (20 ft )

COMPONENTS

V, S, M *

DURATION

Concentration 10 Minutes

SCHOOL

Transmutation

ATTACK/SAVE

None

DAMAGE/EFFECT

Control (…)

The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.

The transformation of the ground is camouflaged to look natural. Any creature that can’t see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.

You May Also Like

About the Author: John Watson

Leave a Reply

Your email address will not be published. Required fields are marked *