Dire Wolf

Dire Wolf

Dire Wolf

Large beast , unaligned
Armor Class 14 (Natural Armor)
Hit Points 37 (5d10 + 10)
Speed 50 ft.

STR

17 (+3)

DEX

15 (+2)

CON

15 (+2)

INT

3 (-4)

WIS

12 (+1)

CHA

7 (-2)
Skills Perception +3, Stealth +4
Senses Passive Perception 13
Languages 
Challenge 1 (200 XP)
Proficiency Bonus +2

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

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About the Author: John Watson

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